Sensical Fantasy: Adventuring in Society

What business do a man, an elf, and a dwarf have traipsing the countryside looking for quests? Where do they come from, and how do they fit into their society? Can they exist at all? I’ll give a few answers to these questions below.


Let’s be clear that socially untethered, do-gooding “adventurers” never existed. In medieval Europe, there were many kinds of travelers, from tinkers to mendicant friars, but these were not heavily armed members of small gangs. There were mercenaries, and this is likely the best model to follow. But it is not perfect: mercenaries were soldiers employed in war. They weren’t used as go-to problem solvers, and they didn’t include non-fighting men.

Even taking a mercenary band as a starting point, our adventurers will have some serious trouble in a real society. To accommodate them, we’ll need either to change the world away from reality, or change our adventurers away from the norms of fantasy.

1. No one trusts an adventurer

A group of adventurers wandering into a town, on an errand known only to them and with a willingness to solve local problems, is highly troublesome. This is roughly equivalent to a cavalcade of black SUVs pulling into your town, with kalashnikov-toting thugs poking around and asking what ails you. What would you do but shut your door and call the police?

A medieval peasant, or even towns-person, is far less worldly than you and probably even more defenseless. Armed strangers are assumed to be robbers. Even “legitimate” mercenaries could easily turn to banditry if they didn’t have work, so could never be trusted, and were also rough, unruly men — not the sort you want hanging around. So any village leaders are unlikely to welcome your party; and if they’re pressed to house you for a night, they’ll do so with great suspicion.

1a. Local lords are jealous

Armed, wandering adventurers are a direct threat to any local power, whose identity is inherently military. Depending on what time and place we’re discussing, the local government could be little more than a small-time warlord with a rough band of men. Adventurers who traveled without their leave would quickly find themselves challenged — indeed, suspicious villagers would probably see to it.

Solutions:

2. Peasants don’t have swords

In the middle ages, much like today, weapons and the other gear of war is extremely expensive. A warhorse, in real terms, cost as much as a Corvette today; armor nearly as much; a sword thousands of dollars.

Even with the money, there was nothing like “ye olde armor shoppe.” Swords and armor are produced by special smiths, often working directly for lords in official armories. Even if independent, they didn’t have shelves of equipment laying around for purchase. Realistically, any kind of adventurer would need to have significant wealth and social status before ever setting out: only this could give him the tools he would need (and this equipment would, to some extent, broadcast his stats).

This means an adventurer who rises from the lowest levels of society, economically, is unlikely. Peasants could of course turn outlaw, but petty outlaws are not likely to be kill or rob anyone with weapons to claim. Even if he acquired money, a peasant is in a poor position: While civilians can legally buy weapons in the US, not so in most of medieval Europe. A person of obviously low birth walking around with a sword would essentially be admitting to outlawry.

Solutions:

(This is the first installment in a series. You can read the introduction, with links to all relevant entries, here.)

Mar 23, 2009 | Filed in worlds | Tagged: ,