Historical Ship Types
While working on one of my space wargames, I became interested in historical ships, especially their classification and relative characteristics. (Were most classes small while only a few were large? Or was there some other distribution?) Trauling the Web I assembled some data.
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Oct 19, 2009 | Filed in worlds
| Tagged: history
True Relics: A Fantasy World Setup
Here are the bare-bones ideas for a fantasy set-up, with one central idea and many consequences that might follow from it.
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Sep 02, 2009 | Filed in worlds
| Tagged: fantasy
Sensical Fantasy: Medieval Numismatics
The systems of coinage used in the middle ages were more complex and more interesting than what’s presented in most fantasy role-playing systems: if gold, silver and copper “pieces” with nice metric conversions seemed too neat to you, you were right; read on.
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Aug 01, 2009 | Filed in worlds
| Tagged: history
Sensical Fantasy: Space for Adventure
So you’ve laced your boots, strapped on your scabbard, and set your jaw. You’re read for some adventure. Where though will you go to find it? Where are the lonely places, where monsters, treasure and glory can be claimed? In this quest, you face some problems.
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Mar 29, 2009 | Filed in worlds
| Tagged: fantasy, sensical
Sensical Fantasy: Adventuring in Society
What business do a man, an elf, and a dwarf have traipsing the countryside looking for quests? Where do they come from, and how do they fit into their society? Can they exist at all? I’ll give a few answers to these questions below.
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Mar 23, 2009 | Filed in worlds
| Tagged: fantasy, sensical
Sensical Fantasy
The stock fantasy world of role-playing is, we usually think, basically like medieval Europe. There are castles, swords, peasants; various set pieces. But what do these worlds of abundant cash, swords for hire, open-minded villagers, and “mage guilds” really have to do with the middle ages?
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Mar 23, 2009 | Filed in worlds
| Tagged: fantasy, sensical