The New Paradigm

There’s a new way of looking at role-playing. It turns a critical eye toward this creative “game” we play, questions a lot things we never used to, tosses them out, and builds on a base of renewed understanding. It’s been spearheaded by a few key individuals online, and probably piece-meal all over, but now is gaining wider acceptance.


Parts of this new paradigm can seem frightening and alien at first. Yet the proof is in the pudding of play. The new paradigm works, because its fruit is role-playing that rocks—not role-playing that’s better than T.V., or that props up a gamer’s identity, but that actually rocks. Now that the box is open, we can’t go back.

The points below are what I expect—nay, demand—from games at this point. I have seen what most role-players consider normal gaming (at least in my area and online), and I remember doing it myself. But this model of role-playing is broken. This is a harsh evaluation, but the simple truth is that I cannot countenance this kind of play any more, except as some kind of nostalgia trip. A big part of the problem with conventional play is its piles of inherited wisdom, much of which is, in fact, narrow and fallacious. What’s most painful is that a lot of these new “insights” are blindingly obvious, and should seem so when you read them. Yet gamers have long rejected these ideas.

The point of this essay is not, however, to disparage conventional role-players or even their methods per se, though it does harshly criticize those methods. If you recognize your play in what I describe as “conventional”, I hope you won’t be too offended. I used to play that way too, because it was all I knew. But the “new paradigm” goes beyond that kind of play, and it works: it produces really good play. You owe it to yourself to see what I’m talking about.


1. Rules that actually work

2. Everyone actually plays

3. Insight: Not everyone can play in every game

Further Reading

This essay is essentially a reiteration of ideas seen in many other places. If not for other writers, I wouldn’t be where I am now, in terms of thinking about role-playing. Go to the sources, below, and find out more.