Articulating Goals

Does this conversation sound familiar?

Person 1: Hey, I’m designing a game system. Can you give me some advice?

P2: Sure. What’s the goal?

P1: I want a system that’s detailed but rules light, and realistic but with super powers. It needs to be balanced, highly flexible. It should allow any kind of character and let the players to do anything they want. It needs to be immersive and, above all, fun!

P2: …


There are at least four problems with the above goals—and every game needs goals.

Until we can get beyond these simple, basic kinds of goals, our designs will inevitably be imitative, shallow, and probably won’t give us the kind of experiences we imagine them creating.

Jun 13, 2005 | Filed in design | Tagged: