D&D and the Goal-Unit Gap
In my article Goals and the Units of Play, I suggested that a gap between the theme of a game’s units and the actual goals of the players might enhance play—and its lack could make a game go flat. Could it be that persistent critics of new-style RPing are reacting against the absence of gaps n new games?
Aug 23, 2009 | Filed in design | Tagged: DnD, units | 0 Comments