D&D and the Goal-Unit Gap

In my article Goals and the Units of Play, I suggested that a gap between the theme of a game’s units and the actual goals of the players might enhance play—and its lack could make a game go flat. Could it be that persistent critics of new-style RPing are reacting against the absence of gaps n new games?

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Aug 23, 2009 | Filed in design | Tagged: , | 0 Comments